The first thing I profile when I make a multiplayer game is bandwidth usage. It’s easy to accidentally use too much bandwidth, and it’s typically my one unbounded cost so I want to minimize it.
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BuildKit is a general-purpose, pluggable build framework. It can produce OCI images, yes, but also tarballs, local directories, APK packages, RPMs, or anything else you can describe as a directed acyclic graph of filesystem operations. The Dockerfile is just one frontend. You can write your own.
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